Dice Magician (Water) Water · Attack · 4★
🔍
Cutoffs P1: 810 P2: 1,119 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,484 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
🧬 Monster Profile
Dice Magician (Water)
Name Dice Magician
Element Water
Archetype Attack
Natural Stars
Skill-ups to Max
×12
Base Stats ⓘ
HP 8,400
25th %ile: 9885
Median: 10215
75th %ile: 10545
Dice Magician (Water): 8,400
9390 12345
ATK 692
25th %ile: 812
Median: 845
75th %ile: 867
Dice Magician (Water): 692
747 1098
DEF 560
25th %ile: 593
Median: 615
75th %ile: 637
Dice Magician (Water): 560
406 714
SPD 101
25th %ile: 101
Median: 103
75th %ile: 105
Dice Magician (Water): 101
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Dice Magician (Water): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Dice Magician (Water): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Dice Magician (Water): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Roll Dice
Roll Dice 2x Hits

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

Max Skill: +30% Damage
Mult: ATK 1.9*ATK x 2
Effects: Unrecoverable Decrease DEF Increase Glancing Hit Chance Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
Dice Trick
Dice Trick AOE

Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 3.0*ATK
Effects: Unrecoverable Decrease DEF Remove Buff Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Dice Madness
Dice Madness AOE 5x Hits

Rolls 5 dice to attack all enemies 5 times, dealing more damage as the number rolled is higher. If a die rolls a number that has been rolled already, the die's attack will always land as a Critical Hit and ignore the enemy's Defense.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +20% Damage
Mult: ATK ATK*(0.1*DICE + 0.7) x 5
Effects: Ignore DEF Guaranteed Critical Hit
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
⚖️
No recorded balance patches for Dice Magician (Water).
💡 Data updates regularly · Click any monster to view detailed matchup analysis